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With the world being spun out of propulsion as a result of the global pandemic, coding has never had such a significant importance in education or indeed the world around us.  Join as Matt shares insights into how coding has evolved and why it is essential now more than ever that every student has access to a high quality coding curriculum.


Required resources: None
Experience level: All 

Break-out Sessions Group 1

Join Lyndsey as she shares personal insights as a life-long learner who has found the use of Augmented Reality as the tool to define and share her knowledge, understanding of the world  and ideas with others. Learn how Augmented Reality has the power to provide opportunities for students to facilitate growth and success where traditional methods struggle to meet their needs.


Required resources: Keynote, Tinkercad and Reality Composer
Experience level: All
Audience: All

Designed by Apple, The Everyone Can Code Curriculum, takes student and teachers from zero coding knowledge right up to building their very own app. This free curriculum includes teacher guides, in class and on device activities. Join this session to get familiar with a fully comprehensive coding curriculum that is ready to take to your classroom.


Required resources: codeSpark Academy, Tynker and Swift Playgrounds apps as well as the Everyone Can Code books
Experience level: All
Audience: All 

Learn how connections can be made between composing music and coding concepts. Explore how these creative coding ideas can be easily and practically included in your day to day teaching. You will learn how to use GarageBand as a tool to teach students the language of code.


Required resources: iPad with GarageBand & Keynote apps

Experience level: Beginner

Audience: Grade 4 – 7 

Learn how to bring your students app ideas to life with Xcode. Experience hands on how to create and test your own app. A practical session that enables you to bring your students apps to life with Xcode and an iOS simulator.


Required resources: MacBook running Xcode version 12 or higher.

Experience level: Intermediate

Audience: Grade 7 – 12

Break-out Sessions Group 2

Please choose one of the following sessions for the second break-out group

Learn how to bring together coding, problem solving, critical thinking and computational thinking to the centre of students learning with cross curricular coding and Augmented Reality.  Explore the incredible power of the Swift Playgrounds App as a tool to create engaging student projects. Create connections in the high school classroom across curriculum areas such as chemistry, history and mathematics using the Swift Playgrounds App.


Required resources: Swift Playgrounds

Experience level: Intermediate

Audience: Grade 8 – 12

Change how your students interact in this new ‘real’ world with Augmented Reality scavenger hunts.  Whether your students are at home or in the classroom, you can use AR to activate their engagement through movement and physical exploration. Learn how you and your students can create educational, curriculum aligned Augmented Reality games and experiences in minutes.  Let your students build a new reality – or just add more colour to this one.


Required resources: Scavengar – AR Scavenger Hunts & Scavengar EDU
Experience level: Beginner
Audience: Grade 4 – 7 

Let’s take a closer look at your current curriculum and unpack how your existing lessons already teach thinking skills. Join this session and discover ways you can take this learning further with a small step towards coding. By making these links, your students will become even better problem solvers and communicators.


Required resources: iPad
Experience level: Beginner
Audience: Grade 0 – 3

Break-out Sessions Group 3

Please choose one of the following sessions for the last break-out group

Coding has the potential to be life-changing for students with special needs and disabilities as it opens opportunities that were never there before. It also creates a world that is more accessible and inclusive.  Explore strategies relating to coding for Inclusion. Coding that empowers creativity and out the box thinking making every disability a different ability.


Required resources: Everyone Can Code books

Experience level: All

Audience: All 

Coding is an important part of the computing curriculum, and a well planned, balanced and progressive curriculum is important. Join this session as we discover the opportunities for cross curricular coding in the primary school classroom. Explore how the language of code can support literacy, numeracy and the ties it has in other learning areas.


Required resources: codeSpark Academy, Tynker, Swift Playgrounds

Experience level: All

Audience: Grade 0 – 7

Creating an app prototype is crucial to any design process. Join this session to learn how to create a simple and effective  app prototype using one app: Keynote.  Explore how this planning step of the software development cycle can greatly develop creativity through app design. Explore simple steps to encourage student collaboration whether they are in the class or working from home – anytime, anywhere.


Required resources: iPad with Keynote
Experience level: All
Audience: All 

If you thought Sphero was all about moving through mazes then be prepared to see how you can take learning to the next level. Whether your students are at home or in the classroom, join this session and discover the power of Sphero. Learn how Sphero can be used across all grades, levels and experience for project based learning and STEAM projects.


Required resources: Sphero Edu

Experience level: Beginner

Audience: All

Headline Presentation

In this thought provoking session, Lyndsey will guide you through the purposeful use of designing your own immersive learning experiences for students, completely customised around what you want them to experience. Understand the “How” and “Why” with regards to the empowering process of designing your own Immersive Learning Experiences through AR on iPad. We will identify your purpose for using AR, what you want students to achieve, demonstrate, and learn, and how to apply this to both in-class and distance learning scenarios. 


Required resources: Keynote, Tinkercad , AR Makr and Reality Composer